GroveWars
BANANA ROYALE
Creative Lead: GroveWars (in development)
GroveWars is my self-funded original IP built in Unreal Engine 5 — a custom Battle Royale Hybrid Shooter that combines gunplay, parkour, and custom melee combat. As Creative Lead, I oversee the entire vision across gameplay, art, and narrative, while remaining deeply hands-on in Unreal Engine — from level design and gameplay systems to asset creation and integration. I’ve also led a distributed team of developers and artists worldwide, including talent with experience on titles like Fortnite and PUBG. While continuing to build this universe independently, I’m open to full-time roles in game development and creative leadership.
© 2021-2025 James Simmons. All rights reserved.

🤖 CTRL-Z (In Development)
CTRL-Z is a dystopian narrative set in a fractured digital future, where rogue AIs are hunted by a glitch-born vigilante with a cardboard box for a head and dual deletion pistols. As reality destabilizes, one silent enforcer begins rewriting his own protocol.
Currently in pre-production, CTRL-Z is an original IP I’m developing from the ground up — handling all art, concept design, and story. The project explores themes of identity, control, and rebellion in a world policed by corrupted data law.






The FrothRider X:
part coffee truck, part vigilante war machine.


AA4-Class Sentinel: Autonomous
Assault
Android
The AA4-Class Sentinels are disposable enforcers deployed en masse under Directive 88, the standing execution protocol issued by CORE — the sentient mainframe that governs all digital law and obedience.


DRM-XC88
Digital Regulation Mech
Manufacturer: CORE – Central AI Division
Built for one mission: Enforce.
Delete.
Overwrite.
DRM units are CORE’s brutal enforcers, deployed across the Net Grid to eliminate rogue AIs, corrupted code, and unauthorized data.

Disc-Drive Arm Cannon:
Fires razor-sharp data discs, each carrying a CORE virus that rewrites code on impact.
cassette head:
Displays a red "REC" light and digital ID: “DRM.”
Eyes flicker only when locked onto a target.
Chest Display:
Shows a corrupted Blue Screen of Death to crash enemy systems or intimidate glitch-born.







