JAMES SIMMONS
DESIGNS
James Simmons is a multidisciplinary visual artist and designer specializing in cinematic worldbuilding, concept design, and digital illustration. His work blends influences from film, games, and futuristic design to create bold visual narratives and immersive environments.
He has contributed artwork to major studios including Warner Bros. and Zynga, bringing a design-driven approach to character concepts, environments, and visual storytelling.
His practice explores the intersection of technology, design, and imagination—developing striking visuals that feel both grounded and otherworldly.
Education
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2002-2006 — Art Institute of San Diego
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1995-2008 — US Navy Corpsman (FMF)
Professional Work
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2024-2026 — Stealth Project (Creative Director/Artist) Unreal 5 based project
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2025-2025— Redemption Games (Senior AI-Driven Game Art Consultant) Text based mobile pitch
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2020-2022 — Warner Bros. Entertainment (Senior 3D Generalist) Vehicles and Environments
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2019-2020— GreenPark Sports (Lead 3D Generalist)
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2014-2019 — Zynga (Senior 3D Artist) Farmville - Harvest Swap, Harry Potter, Willy Wonka, Wizard of Oz
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2011-2014— DefenseWeb Technologies Inc. (Senior 3D Artist)
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2009-2011 — WowWee (Rapid Prototype Toy Artist) Micro Machines
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2010-2011— High Moon Studios (Weapons and Environment Artist) Transformers - Dark of theMoon
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2009-2010 — Pixelactive (Senior 3D Contractor) Bing Afghanistan Buildings
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2008-2008— Bottlerocket Entertainment (3D Environment/Vehicle Artist) The Flash, Splatterhouse
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2007-2008 — THQ Concrete Games (3D Environment Artist) Saints Row 2