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Warner Bros. Entertainment – Senior 3D Generalist
 

  • Served as the lead vehicle artist for a kart racing title in development using Unreal Engine, responsible for designing and building multiple original vehicles entirely from scratch—without templates.

  • Created high-quality, real-time vehicles using Maya, ZBrush, Substance Painter, and Unreal, delivering all assets on time under tight production deadlines.

  • Built custom car paint shaders, holographic pickup shaders, and other material effects within Unreal Engine to support gameplay features and enhance visual identity.

  • Developed the initial environments and track layouts during the early phase of the project, setting the visual and structural foundation for level design.

  • Collaborated closely with engineers and designers to ensure seamless integration and performance optimization across all assets.

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Below I just created the Beetle Juice Vehicle.

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Wonderwoman.png
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Below I just created the Matrix Vehicle.

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© 2021-2026 James Simmons. All rights reserved.

Unauthorized reproduction, including use by automated systems or AI training tools, is strictly prohibited.

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