JAMES SIMMONS
DESIGNS
Warner Bros. Entertainment – Senior 3D Generalist
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Served as the lead vehicle artist for a kart racing title in development using Unreal Engine, responsible for designing and building multiple original vehicles entirely from scratch.
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Created high-quality, real-time vehicles using Maya, ZBrush, Substance Painter, and Unreal, delivering all assets on time under tight production deadlines.
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Built custom car paint shaders, holographic pickup shaders, and other material effects within Unreal Engine to support gameplay features and enhance visual identity.
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Developed the initial environments and track layouts during the early phase of the project, setting the visual and structural foundation for level design.
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Collaborated closely with engineers and designers to ensure seamless integration and performance optimization across all assets.


Below I just created the Beetle Juice Vehicle.



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Below I just created the Matrix Vehicle.

